![]() ![]() If you run into problems with the automatic update, you may download and apply it manuall, using this link. The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. We’ve also taken the opportunity to replace a number of generic sounds with those from the excellent CoH soundpack made by Loran Korn (RIP). Its new texture was created by our very own 2D artist Chopin. They’ve also optimised several existing textures in order to improve their appearance and impact on performance.Īidas2: created the new M14 EBR rifle model for the Airborne squad and our new Humvee model (originally for CoH: Zombie Mod). We want to acknowledge their contributions here:ĭMz and Beefy^: created the new M3 Carl Gustav/MAAWS for our revised Airborne squad. Thanks to them and veteran team-members Darkbladecr, Chopin and SuiXo, we were able to add a ton of new custom gear to our infantry models, add unit portraits to our user interface and create additional environmental assets for use by our mappers.Īnd they aren’t the only ones that deserve credit! Others have selflessly dedicated their time to improving the mod in various ways, even though they aren’t members of staff. ![]() Their help is greatly appreciated, and they’ve already made some fantastic contributions! We’ve also done some work on the aesthetics and acoustics of the mod, much of it made possible by several new members of our team: evilSpike (2D artist), omnicron (2D artist), robotnik (3D artist), skylineGTR (2D/3D artist) and Sando (level designer). We want to thank the community for all the informative feedback and discussion on our forums… your input has influenced many of these changes (read the complete changelog at the end of this post). While we generally concentrated on bug-fixes with the last one, this time around we’ve decided to focus on balance-related changes as well. Hey folks, we’re back with the newest patch for CoH: Modern Combat! ![]()
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